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Render

pre 1.18

Node Data

Display name

Render

Internal name

Node_pSystem_Render

Inheritances

Node_pSystem_Render

Inputs

Particles

particle

Particles

buffer

Mask

Surface

surface

Surfaces

enum

Surface Array

range

Animation Speed

bool

Stretch Animation

enum

On Animation End

Outputs

surface

Rendered


Render particle object to surface.



Properties


Surface
Surface ArrayMethod of procesing surface array:
- Random: Set random surface for each particle.
- Order: Set surface in order of the particle spawning.
- Animation: Use surface array as animation. Particle spawn with the first surface in the array then increase the index over lifespan.
- Scale: Select array index based on particle scale.
Animation SpeedFor animation type, define surface array animating speed (array index per frame of lifespan.)
Stretch AnimationFor animation type, whether to stretch animation to particle lifespan.
On Animation EndFor animation type, choose what to do when animation reach an end.



Commit History


1.19.8
  • Introduced

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